
#ifndef CLIENT_H
#define CLIENT_H

#include <QAbstractSocket>
#include <QHash>
#include <QHostAddress>

#include "server.h"

class PeerManager;

class Client : public QObject
{
    Q_OBJECT

public:
    Client();

    void sendMessage( const QString & message );
    QString nickName() const;
    bool hasConnection( const QHostAddress & senderIp, int senderPort = -1 ) const;

signals:
    void newMessage( const QString & from, const QString & message );
    void newParticipant( const QString & nick );
    void participantLeft( const QString & nick );

private slots:
    void newConnection_client( Connection * connection );
    void connectionError( QAbstractSocket::SocketError socketError );
    void disconnected();
    void readyForUse();

private:
    void removeConnection( Connection * connection );

    PeerManager * peerManager;
    Server server;
    QMultiHash< QHostAddress, Connection* > peers;
};

#endif
